3D Audio-Visual Segmentation

Artem Sokolov, Swapnil Bhosale, Xiatian Zhu

3D Audio-Visual Segmentation generates consistent 3D masks of sounding objects using visual and spatial audio cues.

Description of image

Abstract

Recognizing the sounding objects in scenes is a longstanding objective in embodied AI, with diverse applications in robotics and AR/VR/MR. To that end, Audio-Visual Segmentation (AVS), taking as condition an audio signal to identify the masks of the target sounding objects in an input image with synchronous camera and microphone sensors, has been recently advanced. However, this paradigm is still insufficient for real-world operation, as the mapping from 2D images to 3D scenes is missing. To address this fundamental limitation, we introduce a novel research problem, 3D Audio-Visual Segmentation, extending the existing AVS to the 3D output space. This problem poses more challenges due to variations in camera extrinsics, audio scattering, occlusions, and diverse acoustics across sounding object categories. To facilitate this research, we create the very first simulation based benchmark, 3DAVS-S34-O7, providing photorealistic 3D scene environments with grounded spatial audio under single-instance and multi-instance settings, across 34 scenes and 7 object categories. This is made possible by re-purposing the Habitat simulator to generate comprehensive annotations of sounding object locations and corresponding 3D masks. Subsequently, we propose a new approach, EchoSegnet, characterized by integrating the ready-to-use knowledge from pretrained 2D audio-visual foundation models synergistically with 3D visual scene representation through spatial audio-aware mask alignment and refinement. Extensive experiments demonstrate that EchoSegnet can effectively segment sounding objects in 3D space on our new benchmark, representing a significant advancement in the field of embodied AI.

3DAVS-S34-O7 Dataset

Our proposed dataset is profoundly motivated towards simulating real-world indoor scenes, in terms of the visual quality of the scenes as well as the spatial acoustic response generated by the objects placed within it. The dataset is divided into two subsets: single-instance and a more challenging multi-instance. In the multi-instance subset, several instances of the sounding object are present, but only one instance is emitting sound. In total, we present 34 scenes across 7 sound-emitting object categories.

A microwave is beeping to indicate it has finished.

Two phones are in the room, and one of them is ringing.

To record a scene observation, we load a sampled scene from the Habitat-Matterport3D dataset into the SoundSpaces 2.0. Next, we place a semantically relevant sounding object (for instance, bathroomwashing machine, kitchenmicrowave, living roomvacuum cleaner, etc.) which emits a sound based on a mono audio. We capture 120 frames at a rate of one frame per second, symbolizing different positions along the moving agent's path.

sounding objects

Commonly found indoor sound-emitting objects featured in our 3DAVS-S34-O7 dataset.

Method

Method

Overview of our proposed EchoSegnet: (a) 2D Audio-Visual Segmentation pipeline OWOD-BIND generates 2D masks. (b) These masks are lifted into a 3D Gaussian Splatting scene representation using SAGD with a modified voting strategy. (d) The initial 3D segmentation may contain noise and ambiguities, as spatial relationships between objects and sound were not considered. (c) To address this, we apply the novel Audio-Informed Spatial Refinement Module (AISRM). (e) In the refined 3D segmentation, only the sound-emitting object instance is retained, and noise is filtered out.

Results

Results

Performance comparison of EchoSegnet (3D AVS) with and without Audio-Informed Spatial Refinement Module (AISRM), and comparison against 2D AVS and Sound Source Localisation pipelines on both subsets of the 3DAVS-S34-O7 benchmark.

Qualitative results

Left: (Scene a) Qualitative comparison of EchoSegnet performance with and without Audio-Informed Spatial Refinement Module (AISRM), illustrated through projected 3D Gaussian Splatting scene representation and renderings. Right: Comparison between DenseAV (SSL), OWOD-BIND (2D AVS) and EchoSegnet. (Scene b) OWOD-BIND incorrectly segments the non-sound-emitting coffee machine. (Scene c) Both SSL and 2D AVS fail to handle a complex scenario where only a small part of the sound-emitting telephone is present in the view, whereas EchoSegnet successfully addresses this challenge.

BibTeX

@inproceedings{sokolov20243daudiovisualsegmentation,
    title     = {3D Audio-Visual Segmentation},
    author    = {Sokolov, Artem and Bhosale, Swapnil and Zhu, Xiatian},
    booktitle = {Audio Imagination: NeurIPS 2024 Workshop AI-Driven Speech, Music, and Sound Generation},
    year      = {2024}
  }